The beasts came back with the dark, and one by one the guardian fires went out. Only one is left, and it's you.

Ashling is a short, punishing roguelite where you play the campfire itself. You walk through a night forest that never ends, aim your fire with the mouse and drag spell cards into your own flames to get stronger. Everything you walk over catches fire.


  1. A new wave every 30 seconds, ready or not, and a boss every 5.
  2. Beasts drop embers. Pick them up to fill the ember bar and draw a fresh hand of cards.
  3. Drag one card into the fire. The other three are thrown away, so every pick counts.
  4. Spin the class wheel at waves 5, 10 and 15 and grow into one of 12 final classes.
  5. Follow the golden arrow, light three beacons and wake the Flame Devourer.


  • Over 70 cards: fire, frost, wind and arcane spells, powers that level up, rare passives and synergies.
  • 3 legendary Forms that change how you play: a giant Behemoth that tramples everything, a Rootbound flame that never walks, or a Blood Flame that pays health for power. Only one per run.
  • 5 pets that evolve, up to an Ember Dragon, a Phoenix, a Colossus, a Nine-Tailed Fox and a Lantern Spirit.
  • 12 flame classes, each with a skill of its own.
  • 18 kinds of beasts and 5 bosses, each with attacks of its own to dodge.
  • A forest that burns. Your trail sets the trees on fire, the wind carries the flames and the rain puts them out. After a fight, nothing is left standing.
  • An endless map with swamps, stone fields, lakes, rivers, ruins, villages to defend, shrines and old campfires to relight.
  • A night that keeps getting darker until a moonless midnight, with blood moons and thunderstorms along the way.
  • Boss Rush and a Daily Night: the same map for everyone that day, with a global leaderboard.
  • 4 guardians, 6 weapons that evolve and 12 permanent upgrades, bought with the ashes of each run.




Up to 4 players online with a room code, PC and phone in the same room. Everyone has their own health, cards and embers. If your fire goes out, it turns into an ember a friend can relight. The night only ends when every fire is out.
Rooms created on a phone hold 2 players. Create the room on a PC for 3 or 4.


Mouse and keyboard:

  • WASD / arrow keys: move
  • Mouse: aim · hold left button: shoot
  • Hold right button: fire breath
  • Space: dash
  • Q: class skill · F: group strike (co-op)
  • Drag a card onto the campfire to play it
  • Esc: pause

Touch screen (landscape)

  • Left stick: move
  • Right stick: aim and shoot
  • DASH, BREATH, SKILL and STRIKE buttons
  • Drag a card onto the campfire with your finger

Pick Mouse & Keyboard or Touch Screen when the game starts.


  • Best in Chrome, Edge or Firefox on PC, or Chrome on Android. iPhone, iPad and Safari are experimental for now; if something breaks, please tell me in the comments.
  • Use the fullscreen button at the bottom right of the game for the best view.
  • Options: screen shake on/off, reduced flashes, separate music and effects volume, rebindable dash and fire breath, and an assist mode that halves all damage.
  • Your progress (ashes, records and options) is saved in your browser. Clearing site data resets it.

Made with Unity.
Fonts: Cinzel and Cinzel Decorative by Natanael Gama, Lora by Cyreal, Barlow by Jeremy Tribby, all under the SIL Open Font License 1.1.

Development log

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